Let’s start off Wave 4 with a (sonic) BOOM! The opening project for Wave 4 is not one, but two characters – Sergeant Thundercracker and Raider Nova Storm. Black pips with Planes, could it really be thing? Let’s find out.
The development of a Megatron Living Weapon deck continues! Not only do I test it against a three-wide Optimus Prime deck, but I check how it performs against Alpha Trion, Blaster and General Megatron. How does it do? Read to find out!
He could have been a contender! The final project before Wave 4, I take a look back at Megatron Living Weapon, and see what options we have for modernizing him into Wave 3.
You can’t beat a combiner team alone, but who on Cybertron would want to work with Starscream? Trying out the options in the final part of our look at Captain Starscream!
Can Starscream do well? Can he work with Bombshell? Can he work with his greatest rival, Megatron? All this and more as we start building and testing decks for Captain Starscream!
Oh Starscream. He might be a master of betrayal, but will he ever have a character card worth playing? The start of a new project, looking into the Captain Starscream card!
In the final part of the Ironhide series, I test out some options against a General Prime deck to see if there’s anyway for Ironhide and the Space Jets to succeed against a high aggro build.
Jank time? Jank time. Join me as I describe a ridiculous deck idea based on a stupid concept I’ve had since the first week of Wave 3.
Who wants to fight on Ironhide’s side? Following on from playing him in a local tournament, I go over the options for teammates for Ironhide.
Now that I’ve got some ideas of what to do with his ability, how well do they work in practice? I test some weapon switching ideas with Ironhide and report back on how they work out.